so beautiful and meaningful, and the first time i've cried about an itch.io game. thank you!!
* Please be aware that Unfamiliar deals with serious topics that may not be appropriate for everyone.
Unfamiliar is a visual novel/click-through game that attempts to show the affects of Alzheimer's on a family.
Tackling such a serious theme was a new and challenging experience for our entire team. While we had fun working together on this project, we tried to always keep in mind the solemn nature of the game.
We hope we were able to present these topics in a way that can shed some light on the seriousness of Alzheimer's and other forms of dementia.
We also ask that you consider donating to one of these Alzheimer's research funds/care programs :
Special thanks to Seth Dawson for sharing his insight into the various ways Alzheimer's can affect people.
All content for Unfamiliar , including game concept and design, source code, artwork, sound effects, and music, was developed by our team in three days for ludum dare 42. No outside assets were used.
We first came together as a group during our senior project at the University of Central Oklahoma, where we all studied computer science. Our diverse backgrounds and interests have led to a versatile and dedicated group, all with a passion for gaming. This is our second ludum dare game.
Adrian Kovatana - Programming
Cody McGuire - Music
Cole Penning - Story
Don Nguyen - Effects
|Platforms||Windows, macOS, Linux, HTML5|
|Authors||Kovakomes, CaryStringfield, SBX5, Mister_Kweh, cole_of_oklahoma|
|Genre||Visual Novel, Interactive Fiction|
|Made with||Unity, GIMP, FL Studio|
|Tags||2D, Female Protagonist, Ludum Dare 42, Narrative, Point & Click, Singleplayer, Story Rich, Unity|
|Average session||About a half-hour|
|Accessibility||Color-blind friendly, Subtitles, One button|
Click download now to get access to the following files:
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wonderful work. the words used were beautiful despite their painful meaning. & using black and white made it more emotional and mundane.
Cara, o final do jogo me deixou mal. Enfim, é um ótimo jogo, obrigado por ter gasto um tempo de suas vidas para fazer algo bom assim. Parabéns pelo trabalho.
its unfair. dont make me cry at the end. i dont want to lose my memories. i still want that big hairy hand in the morning
i'm not crying, you're crying
an amazing and emotional game, im really thankfull and amazed that you and your team have spent all of this time and effort creating such a wonderfull game for such a wonerfull cause.
Emotional. A serious work on a serious topic, yet felt light. I like it. Also, if I didn't read the discription after playing, I wouldn't notice the links for donations. I think, it would be good to add them in the credits.
Stunning on so many levels. The dialogues and thought-fragments have been wonderfully written. The very distinctive art style has filled the characters with life. I do not know if it was a conscious decision, but I thought it was wonderful that you depicted everything in black and white and gray. So you could interpret that Ruby's memories and their perception blur more and more into each other, because all the time levels are to some extent the same for them. It was all unique... At some decision points, I did not want to choose any of the options, because they all seemed so terrible to me... A real punch in the gut, but that makes it so fantastic at the same time. I loved it so much that I recommended your jam submission in an article on our blog! I also uploaded a playthrough video in the hope that more people will try out your game. :) So, congratulations and many thanks to you five, that was just great. <3 I wish you all success for the ratings at Ludum Dare 42! You definitely deserve a high ranking. :)
Thanks Sebastian! Interesting how you portrayed the art style as a perception blur of memories. The idea to depict everything in black and white was definitely planned. During the initial few hours of brain storming several game ideas for LD42, our artist was sketching a character on paper. Once we decided to go with "Unfamiliar", he showed us his sketch (which turned out to be George). We thought the black on white sketch style art would be great for this topic and would help portray a sad atmosphere.
Anyway, glad you enjoyed our game and thank you for writing a wonderful article.
Well done. I didn't read the description beforehand so the entire story was a surprise to me. Was this based on personal experience?